David Lynch’s Legacy: 5 Games That Capture His Style

Abhishek Gupta
3 min readJan 21, 2025

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The film industry lost a key figure with the recent demise of David Lynch. His inimitable mix of surrealism, psychological horror, and the dreamlike story lines has left an indelible impact on many artists. From Eraserhead to Mulholland Drive, his films continue to be intense and haunting encounters. By discussing how his unique style has been replicated in certain games, we give him a tribute and throw light on his legacy.

What Qualifies as “Lynchian”?

You need to understand the “Lynchian” aesthetic before I give you a quick rundown of the games. Frequently, some of its essential components are Plots that are typically presented in a way that either tells a story about nightmares or dreams, without a clear chronological order, and with an ambiguous allegoric interpretation of symbols, which are known as surrealist and dream logic.

An atmosphere of unease and dread is a pervasive (or ongoing) feeling frequently brought on by subpar sound design, startling visual images, and an overabundance of nasty human behavior.

The juxtaposition of the Ordinary and the Bizarre: Stories rooted in everyday life mixed with fantastical or terrifying elements can cause dissonance and irritate the reader.

Emphasis on Sound Design: To generate distinct moods and stimulate the senses, sound is used in various ways, from ambient background noise to upsetting musical messages.

Recurring Symbols and Motifs: The primary technique uses recurring symbols, such as doppelgängers, red curtains, and dizzy lights. The ellipsis aims to give the audience a chance to consider their lives, their connections, and the idea of the interconnectedness of all worlds.

Themes of Identity and Duality: This is also the complementary polarity of the inner character. It is a profound representation of the human psyche when someone has a divided personality and conceals qualities of which they are ignorant.

Here’s the list of games that captures David Lynch’s style

Silent Hill 2 (2001)

Known for its well-structured, fantastic psychological terror and bizarre landscapes, Silent Hill 2 is hailed as the one game that truly makes you “Lynchian.” The metropolis covered in mist has been disintegrating, and its residents have been behaving erratically. In actuality, alienation is a common sign of a psychologically ill body. The frightening noises and the subconscious-related on-screen emissions create another profound level of unease.

Alan Wake (2010)

Alan Wake’s primary source is Lynch, particularly its picturesque landscape, the voyage sharing, and the occurrence of weird moments, even though it does not primarily center on the Lynchian concept. Lynch’s idea of the illusory boundary between a fiction writer’s reality and ramble is remarkably similar to this narrative about a writer’s dream. In addition to creating an eerie mood, light and shadow heighten the sense of dread around Lynch’s involvement.

With its surrealism and dream logic elements, Kentucky Route Zero (2013–2020) is a sequential episode game that captivates viewers and offers a truly unique gaming experience. The idea is based on the guerilla’s life, where he encounters strange people and circumstances while delivering the goods. The atmosphere, the symbolism, and the broken narrative — all of which are hallmarks of Lynch’s work — propel the game.

Control (2019)

This action-packed game includes a surrealistic environment and the uncanny human psyche as a forced entry, more so than other games on this list. In contrast to the warped reality found in Lynch’s films, the brutalist-styled headquarters of the game, The House, is a changing and evolving setting. The plot revolves around an FBI-style organization against supernatural threats that combines the notions of an altered state of consciousness with the hidden evil side of reality.

Death Stranding (2019)

Despite being a Hideo Kojima project, Death Stranding (2019) shares shape and orientation in common with Lynch’s works. Lynch’s work is evoked by the deteriorated landscapes, the monstrous BTs (Beach Things), and the themes of human connection in a world of ripped or faded realities. Lynch’s concepts are similar to those that concentrate on connection, loneliness, and the hazy boundary between the real and the unreal.

In Conclusion

What effect has D.L. had on the video game industry? It should come as no surprise that the man has just as much an impact on video games as on any other medium. Although each of the five games is highly personal to Lynch, they are all entirely consistent with his style and offer compelling plots set in eerie (and no less bizarre) human settings. They serve as both an artistic outlet for the directors of the various media and evidence of Lynch’s ingenuity.

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